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09-Sep-2015 17:11 by 4 Comments

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So here we are a year later, very close to getting the first public version of , your first choice is whether you are going to play on someone else’s world or start one of your own.

Blizzard’s made its millions by taking game types and refining them into nigh perfection.

Thing is, none of these games (minus perhaps Lineage Eternal) have the IP or cash flow to make a real go at achieving a worldwide ravenous audience like the Blizzard name and pocketbook does.

We may not hear about it for two or more years yet, but mark my words – Diablo the MMO is coming.

I asked right off the bat to Rob and Wyatt on the D3 teams: For Blizzard, we’re always working on something new, and we make it a policy not to talk about hires, transfers in the company, but I would say though that we’re so excited to get this guy (points to Necromancer) out on the floor and all of the other announcements we’ve been keeping under wraps.

Now, I don’t know about you, but that’s what I like to call an “artful dodge”.

And when it does, it’s going to be on consoles and PC and everyone will be playing it.

William Murphy / Bill is the Managing Editor of MMORPG.com, and lover of all things gaming.

Some gods are chaotic while others strive for order.

Some have an affinity for the oceans and others for deserts or forests.

World creation is a big part of the experience and how we go about it is one of the features that makes the game unique.

Creating a new world starts with the player choosing a pantheon of gods for the world from an ever expanding collection of gods.

Let’s make each world unique and give the player as much freedom as we can.

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